This week, SportsPro editor at large Eoin Connolly welcomes Alban Dechelotte, head of partnerships and business development EMEA at Riot Games, and Julian Tan, Formula One’s head of digital business initiatives and esports, to the podcast.
The pair (00:20) air their thoughts on how coronavirus has reshaped the competitive gaming industry, how their organisations have reacted to the health crisis, and what long-term change can be excepted.
Plus (31:14), SportsPro journalist Ed Dixon speaks with John Clarke, chief executive of gaming operator Gfinity, who discusses the wider implications facing the industry due to Covid-19, with the ePremier League, Virtual Grands Prix, the role of broadcasters, and athlete involvement all covered.
This week, SportsPro editor at large Eoin Connolly welcomes Alban Dechelotte, head of partnerships and business development EMEA at Riot Games, and Julian Tan, Formula One’s head of digital business initiatives and esports, to the podcast.
The pair (00:20) air their thoughts on how coronavirus has reshaped the competitive gaming industry, how their organisations have reacted to the health crisis, and what long-term change can be excepted.
Plus (31:14), SportsPro journalist Ed Dixon speaks with John Clarke, chief executive of gaming operator Gfinity, who discusses the wider implications facing the industry due to Covid-19, with the ePremier League, Virtual Grands Prix, the role of broadcasters, and athlete involvement all covered.