2016 Sports Technology Awards reveals best in sector

Friday (15th April) saw the winners of the 2016 Sports Technology Awards announced in London. The ceremony was attended by over 400 guests, including athletes and coaches as well as business leaders representing international sports brands, sponsors, governing bodies, manufacturers and investors.

Friday (15th April) saw the winners of the 2016 Sports Technology Awards announced in London.  The ceremony was attended by over 400 guests, including athletes and coaches as well as business leaders representing international sports brands, sponsors, governing bodies, manufacturers and investors.

As well as celebrating the stand-out work of the sector’s most innovative brands, a new initative was announced which will see the identification of the most influential leaders of the sector – The Sports Technology Power List. The final list of the 50 most influential people in sports technology will be determined by peer-voting and will also be revealed this autumn.

Sports Technology Awards CEO, Rebecca Hopkins, explained ‘The Sports Technology Awards currently do an excellent job of identifying genuine innovation in sport globally but we want to promote all aspects of sports technology. Fundamental to this are the people who shape the sector. Devising technology is only half the equation, the other is actively promoting and facilitating its wider adoption so it becomes intergral to sport. The purpose of the power list is to ensure the people developing and pioneering technology in sport get the recognition they are due.’

As for the 2016 winners, following fierce competiton between brands spanning start-ups to multi-national corporations, the 2016 winners were

Best Brand App: Cricket Australia
Best Tournament App: Rugby World Cup 2015 and Omnigon
Best New Concept: Hawk-Eye Innovations and Fox Sports
Sport England Sport Technology Hackathon: Team Pulse
Best Partnership, Single Sport: SAP and the WTA
Best Partnership, Multiple Sports: Opendorse
Best Technology for Commercial Returns: Tripleplay
Best Technology for Managers and Coaches: Sportlyzer
Best Technology for Use by a Venue, Stadium, Club or Franchise: SIS Pitches
Best Technology to Promote Participation: BBC Get Inspired
Best Kit or Apparel: Jabra
Best Use of Technology by a Rights Holder, Broadcaster or Governing Body: NBA and WSC Sports
Best Use of Technology by a Sponsor: AIG and The Haka 360 Experience
Best Wearable: STATSports Technologies
Best Fan Engagement, Brand: NBA
Best Fan Engagement Technology: FanDuel
Best Fan Engagement, Tournament: The Championships, Wimbledon (IBM)

For more information about the Sports Technology Awards or the new Sports Technology Power list, please visit www.sportstechnologyawards.com.